Developing Games for Health Behavior Change

Getting Started

Tom Baranowski, Richard Buday, Debbe Thompson, Elizabeth Lyons, Amy Shirong Lu, Janice Baranowski

Research output: Contribution to journalReview article

47 Citations (Scopus)

Abstract

Many investigators are considering developing videogames for health (video-G4Hs) but have questions about how to get started. This report provides guidance for investigators considering a G4H as a behavioral intervention procedure from a team of experienced G4H developers. Thirteen commonly asked questions are answered, including defining a G4H, considerations in developing a team, considerations in G4H design, and anticipating unintended consequences.

Original languageEnglish (US)
Pages (from-to)183-190
Number of pages8
JournalGames for health journal
Volume2
Issue number4
DOIs
StatePublished - Aug 1 2013

Fingerprint

Health Behavior
health behavior
Research Personnel
Health
video
health

ASJC Scopus subject areas

  • Health(social science)
  • Computer Science Applications
  • Public Health, Environmental and Occupational Health
  • Rehabilitation

Cite this

Baranowski, T., Buday, R., Thompson, D., Lyons, E., Lu, A. S., & Baranowski, J. (2013). Developing Games for Health Behavior Change: Getting Started. Games for health journal, 2(4), 183-190. https://doi.org/10.1089/g4h.2013.0048

Developing Games for Health Behavior Change : Getting Started. / Baranowski, Tom; Buday, Richard; Thompson, Debbe; Lyons, Elizabeth; Lu, Amy Shirong; Baranowski, Janice.

In: Games for health journal, Vol. 2, No. 4, 01.08.2013, p. 183-190.

Research output: Contribution to journalReview article

Baranowski, T, Buday, R, Thompson, D, Lyons, E, Lu, AS & Baranowski, J 2013, 'Developing Games for Health Behavior Change: Getting Started', Games for health journal, vol. 2, no. 4, pp. 183-190. https://doi.org/10.1089/g4h.2013.0048
Baranowski, Tom ; Buday, Richard ; Thompson, Debbe ; Lyons, Elizabeth ; Lu, Amy Shirong ; Baranowski, Janice. / Developing Games for Health Behavior Change : Getting Started. In: Games for health journal. 2013 ; Vol. 2, No. 4. pp. 183-190.
@article{8f832c04baa2472a8c52625347184d01,
title = "Developing Games for Health Behavior Change: Getting Started",
abstract = "Many investigators are considering developing videogames for health (video-G4Hs) but have questions about how to get started. This report provides guidance for investigators considering a G4H as a behavioral intervention procedure from a team of experienced G4H developers. Thirteen commonly asked questions are answered, including defining a G4H, considerations in developing a team, considerations in G4H design, and anticipating unintended consequences.",
author = "Tom Baranowski and Richard Buday and Debbe Thompson and Elizabeth Lyons and Lu, {Amy Shirong} and Janice Baranowski",
year = "2013",
month = "8",
day = "1",
doi = "10.1089/g4h.2013.0048",
language = "English (US)",
volume = "2",
pages = "183--190",
journal = "Games for health journal",
issn = "2161-783X",
publisher = "Mary Ann Liebert Inc.",
number = "4",

}

TY - JOUR

T1 - Developing Games for Health Behavior Change

T2 - Getting Started

AU - Baranowski, Tom

AU - Buday, Richard

AU - Thompson, Debbe

AU - Lyons, Elizabeth

AU - Lu, Amy Shirong

AU - Baranowski, Janice

PY - 2013/8/1

Y1 - 2013/8/1

N2 - Many investigators are considering developing videogames for health (video-G4Hs) but have questions about how to get started. This report provides guidance for investigators considering a G4H as a behavioral intervention procedure from a team of experienced G4H developers. Thirteen commonly asked questions are answered, including defining a G4H, considerations in developing a team, considerations in G4H design, and anticipating unintended consequences.

AB - Many investigators are considering developing videogames for health (video-G4Hs) but have questions about how to get started. This report provides guidance for investigators considering a G4H as a behavioral intervention procedure from a team of experienced G4H developers. Thirteen commonly asked questions are answered, including defining a G4H, considerations in developing a team, considerations in G4H design, and anticipating unintended consequences.

UR - http://www.scopus.com/inward/record.url?scp=84992743805&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84992743805&partnerID=8YFLogxK

U2 - 10.1089/g4h.2013.0048

DO - 10.1089/g4h.2013.0048

M3 - Review article

VL - 2

SP - 183

EP - 190

JO - Games for health journal

JF - Games for health journal

SN - 2161-783X

IS - 4

ER -