Developing Games for Health Behavior Change: Getting Started

Tom Baranowski, Richard Buday, Debbe Thompson, Elizabeth Lyons, Amy Shirong Lu, Janice Baranowski

Research output: Contribution to journalReview article

52 Scopus citations

Abstract

Many investigators are considering developing videogames for health (video-G4Hs) but have questions about how to get started. This report provides guidance for investigators considering a G4H as a behavioral intervention procedure from a team of experienced G4H developers. Thirteen commonly asked questions are answered, including defining a G4H, considerations in developing a team, considerations in G4H design, and anticipating unintended consequences.

Original languageEnglish (US)
Pages (from-to)183-190
Number of pages8
JournalGames for health journal
Volume2
Issue number4
DOIs
StatePublished - Aug 1 2013

ASJC Scopus subject areas

  • Health(social science)
  • Computer Science Applications
  • Public Health, Environmental and Occupational Health
  • Rehabilitation

Fingerprint Dive into the research topics of 'Developing Games for Health Behavior Change: Getting Started'. Together they form a unique fingerprint.

  • Cite this

    Baranowski, T., Buday, R., Thompson, D., Lyons, E., Lu, A. S., & Baranowski, J. (2013). Developing Games for Health Behavior Change: Getting Started. Games for health journal, 2(4), 183-190. https://doi.org/10.1089/g4h.2013.0048