TY - JOUR
T1 - Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework
T2 - A Narrative Review
AU - Mellecker, Robin
AU - Lyons, Elizabeth J.
AU - Baranowski, Tom
N1 - Publisher Copyright:
© Copyright 2013, Mary Ann Liebert, Inc. 2013.
PY - 2013/6/1
Y1 - 2013/6/1
N2 - With exergames (as with physical activity in general), more intense and longer-duration game play should accrue more health benefits. Exergames, however, appear to be played for relatively short durations, often at medium or lower intensities. Ostensibly games are played for fun or enjoyment. Enhancing the fun or enjoyment experienced during exergame play should enhance the intensity and duration of physical activity, and thereby the health benefits. Research, reviewed herein, indicates fun and/or enjoyment in games are inherently laden with psychosocial, physiological, and embodiment substrates. Physical activity may also have separate or closely related psychosocial, physiological, and embodiment enjoyment substrates. Research is needed to integrate these levels of experience and to identify the game mechanics that enhance, and even maximize, the fun or enjoyment experienced in exergames, to thereby increase the health benefit.
AB - With exergames (as with physical activity in general), more intense and longer-duration game play should accrue more health benefits. Exergames, however, appear to be played for relatively short durations, often at medium or lower intensities. Ostensibly games are played for fun or enjoyment. Enhancing the fun or enjoyment experienced during exergame play should enhance the intensity and duration of physical activity, and thereby the health benefits. Research, reviewed herein, indicates fun and/or enjoyment in games are inherently laden with psychosocial, physiological, and embodiment substrates. Physical activity may also have separate or closely related psychosocial, physiological, and embodiment enjoyment substrates. Research is needed to integrate these levels of experience and to identify the game mechanics that enhance, and even maximize, the fun or enjoyment experienced in exergames, to thereby increase the health benefit.
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U2 - 10.1089/g4h.2013.0022
DO - 10.1089/g4h.2013.0022
M3 - Review article
C2 - 24761322
AN - SCOPUS:84992743444
SN - 2161-783X
VL - 2
SP - 142
EP - 149
JO - Games for Health Journal
JF - Games for Health Journal
IS - 3
ER -