Abstract
With exergames (as with physical activity in general), more intense and longer-duration game play should accrue more health benefits. Exergames, however, appear to be played for relatively short durations, often at medium or lower intensities. Ostensibly games are played for fun or enjoyment. Enhancing the fun or enjoyment experienced during exergame play should enhance the intensity and duration of physical activity, and thereby the health benefits. Research, reviewed herein, indicates fun and/or enjoyment in games are inherently laden with psychosocial, physiological, and embodiment substrates. Physical activity may also have separate or closely related psychosocial, physiological, and embodiment enjoyment substrates. Research is needed to integrate these levels of experience and to identify the game mechanics that enhance, and even maximize, the fun or enjoyment experienced in exergames, to thereby increase the health benefit.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 142-149 |
| Number of pages | 8 |
| Journal | Games for Health Journal |
| Volume | 2 |
| Issue number | 3 |
| DOIs | |
| State | Published - Jun 1 2013 |
ASJC Scopus subject areas
- Health(social science)
- Rehabilitation
- Computer Science Applications
- Public Health, Environmental and Occupational Health
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