Effective Feedback Procedures in Games for Health

Tom Baranowski, Kelly Bower, Paul Krebs, Claudine J. Lamoth, Elizabeth Lyons

Research output: Contribution to journalReview article

15 Citations (Scopus)

Abstract

Feedback on game performance can be provided in many ways (e.g., cumulative points on game achievements, points on selected aspects of game play, biofeedback, brief statements offered during gameplay on choices made, verbal feedback at end of gameplay on overall performance, etc.). Feedback could be used motivationally to maintain player interest and involvement, informationally to guide the player in more effective choices, to build player confidence, and for a variety of other purposes. Although diverse feedback types and purposes are possible, some are more likely to be useful and effective. We have contacted several accomplished game designers and game researchers to obtain their insights into issues in feedback in Games for Health Journal.

Original languageEnglish (US)
Pages (from-to)320-326
Number of pages7
JournalGames for health journal
Volume2
Issue number6
DOIs
StatePublished - Dec 1 2013

Fingerprint

Health
Feedback
health
Biofeedback
performance
confidence
Research Personnel

ASJC Scopus subject areas

  • Health(social science)
  • Computer Science Applications
  • Public Health, Environmental and Occupational Health
  • Rehabilitation

Cite this

Effective Feedback Procedures in Games for Health. / Baranowski, Tom; Bower, Kelly; Krebs, Paul; Lamoth, Claudine J.; Lyons, Elizabeth.

In: Games for health journal, Vol. 2, No. 6, 01.12.2013, p. 320-326.

Research output: Contribution to journalReview article

Baranowski, T, Bower, K, Krebs, P, Lamoth, CJ & Lyons, E 2013, 'Effective Feedback Procedures in Games for Health', Games for health journal, vol. 2, no. 6, pp. 320-326. https://doi.org/10.1089/g4h.2013.1328
Baranowski, Tom ; Bower, Kelly ; Krebs, Paul ; Lamoth, Claudine J. ; Lyons, Elizabeth. / Effective Feedback Procedures in Games for Health. In: Games for health journal. 2013 ; Vol. 2, No. 6. pp. 320-326.
@article{6c4aa3e845f340098e4f1d70fab3fc2c,
title = "Effective Feedback Procedures in Games for Health",
abstract = "Feedback on game performance can be provided in many ways (e.g., cumulative points on game achievements, points on selected aspects of game play, biofeedback, brief statements offered during gameplay on choices made, verbal feedback at end of gameplay on overall performance, etc.). Feedback could be used motivationally to maintain player interest and involvement, informationally to guide the player in more effective choices, to build player confidence, and for a variety of other purposes. Although diverse feedback types and purposes are possible, some are more likely to be useful and effective. We have contacted several accomplished game designers and game researchers to obtain their insights into issues in feedback in Games for Health Journal.",
author = "Tom Baranowski and Kelly Bower and Paul Krebs and Lamoth, {Claudine J.} and Elizabeth Lyons",
year = "2013",
month = "12",
day = "1",
doi = "10.1089/g4h.2013.1328",
language = "English (US)",
volume = "2",
pages = "320--326",
journal = "Games for health journal",
issn = "2161-783X",
publisher = "Mary Ann Liebert Inc.",
number = "6",

}

TY - JOUR

T1 - Effective Feedback Procedures in Games for Health

AU - Baranowski, Tom

AU - Bower, Kelly

AU - Krebs, Paul

AU - Lamoth, Claudine J.

AU - Lyons, Elizabeth

PY - 2013/12/1

Y1 - 2013/12/1

N2 - Feedback on game performance can be provided in many ways (e.g., cumulative points on game achievements, points on selected aspects of game play, biofeedback, brief statements offered during gameplay on choices made, verbal feedback at end of gameplay on overall performance, etc.). Feedback could be used motivationally to maintain player interest and involvement, informationally to guide the player in more effective choices, to build player confidence, and for a variety of other purposes. Although diverse feedback types and purposes are possible, some are more likely to be useful and effective. We have contacted several accomplished game designers and game researchers to obtain their insights into issues in feedback in Games for Health Journal.

AB - Feedback on game performance can be provided in many ways (e.g., cumulative points on game achievements, points on selected aspects of game play, biofeedback, brief statements offered during gameplay on choices made, verbal feedback at end of gameplay on overall performance, etc.). Feedback could be used motivationally to maintain player interest and involvement, informationally to guide the player in more effective choices, to build player confidence, and for a variety of other purposes. Although diverse feedback types and purposes are possible, some are more likely to be useful and effective. We have contacted several accomplished game designers and game researchers to obtain their insights into issues in feedback in Games for Health Journal.

UR - http://www.scopus.com/inward/record.url?scp=84992761621&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84992761621&partnerID=8YFLogxK

U2 - 10.1089/g4h.2013.1328

DO - 10.1089/g4h.2013.1328

M3 - Review article

VL - 2

SP - 320

EP - 326

JO - Games for health journal

JF - Games for health journal

SN - 2161-783X

IS - 6

ER -