Effective Feedback Procedures in Games for Health

Tom Baranowski, Kelly Bower, Paul Krebs, Claudine J. Lamoth, Elizabeth Lyons

    Research output: Contribution to journalReview articlepeer-review

    14 Scopus citations

    Abstract

    Feedback on game performance can be provided in many ways (e.g., cumulative points on game achievements, points on selected aspects of game play, biofeedback, brief statements offered during gameplay on choices made, verbal feedback at end of gameplay on overall performance, etc.). Feedback could be used motivationally to maintain player interest and involvement, informationally to guide the player in more effective choices, to build player confidence, and for a variety of other purposes. Although diverse feedback types and purposes are possible, some are more likely to be useful and effective. We have contacted several accomplished game designers and game researchers to obtain their insights into issues in feedback in Games for Health Journal.

    Original languageEnglish (US)
    Pages (from-to)320-326
    Number of pages7
    JournalGames for health journal
    Volume2
    Issue number6
    DOIs
    StatePublished - Dec 1 2013

    ASJC Scopus subject areas

    • Health(social science)
    • Computer Science Applications
    • Public Health, Environmental and Occupational Health
    • Rehabilitation

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