Feasibility of Using Active Video Gaming as a Means for Increasing Energy Expenditure in Three Nonambulatory Young Adults With Disabilities

Jennifer L. Rowland, James H. Rimmer

Research output: Contribution to journalArticlepeer-review

25 Scopus citations

Fingerprint

Dive into the research topics of 'Feasibility of Using Active Video Gaming as a Means for Increasing Energy Expenditure in Three Nonambulatory Young Adults With Disabilities'. Together they form a unique fingerprint.

Keyphrases

Nursing and Health Professions

Psychology

Medicine and Dentistry