TY - JOUR
T1 - Novel neurodigital interface reduces motion sickness in virtual reality
AU - Dopsaj, Milivoj
AU - Tan, Wilhelmina
AU - Perovic, Vladimir
AU - Stajic, Zoran
AU - Milosavljevic, Nemanja
AU - Paessler, Slobodan
AU - Makishima, Tomoko
N1 - Publisher Copyright:
© 2024 The Authors
PY - 2024/3/10
Y1 - 2024/3/10
N2 - Virtual reality (VR) is a computer-created 3D environment with a focus on realistic scenes and pictures created for entertainment, medical and/or educational and training purposes. One of the major side effects of VR immersion reported in the scientific literature, media and social media is Visually Induced Motion Sickness (VIMS), with clinical symptoms such as disorientation, nausea, and oculomotor discomfort. VIMS is mostly caused by the discrepancy between the visual and vestibular systems and can lead to dizziness, nausea, and disorientation. In this study, we present one potential novel solution to combat motion sickness in VR, showcasing a significant reduction of nausea in VR users employing the META Quest 2 headsets in conjunction with a whole-body controller. Using a neurodigital approach, we facilitate a more immersive and comfortable VR experience. Our findings indicate a marked reduction in VR-induced nausea, paving the way to promote VR technology for broader applications across various fields.
AB - Virtual reality (VR) is a computer-created 3D environment with a focus on realistic scenes and pictures created for entertainment, medical and/or educational and training purposes. One of the major side effects of VR immersion reported in the scientific literature, media and social media is Visually Induced Motion Sickness (VIMS), with clinical symptoms such as disorientation, nausea, and oculomotor discomfort. VIMS is mostly caused by the discrepancy between the visual and vestibular systems and can lead to dizziness, nausea, and disorientation. In this study, we present one potential novel solution to combat motion sickness in VR, showcasing a significant reduction of nausea in VR users employing the META Quest 2 headsets in conjunction with a whole-body controller. Using a neurodigital approach, we facilitate a more immersive and comfortable VR experience. Our findings indicate a marked reduction in VR-induced nausea, paving the way to promote VR technology for broader applications across various fields.
KW - Immersion
KW - Locomotion in VR
KW - Motion sickness
KW - Neuroscience
KW - Vestibular organ
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85186943997&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85186943997&partnerID=8YFLogxK
U2 - 10.1016/j.neulet.2024.137692
DO - 10.1016/j.neulet.2024.137692
M3 - Article
C2 - 38382798
AN - SCOPUS:85186943997
SN - 0304-3940
VL - 825
SP - 137692
JO - Neuroscience Letters
JF - Neuroscience Letters
M1 - 137692
ER -