TY - JOUR
T1 - Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities
T2 - Challenges, Best Practices, and Future Research
AU - Wiemeyer, Josef
AU - Deutsch, Judith
AU - Malone, Laurie A.
AU - Rowland, Jennifer L.
AU - Swartz, Maria C.
AU - Xiong, Jianjing
AU - Zhang, Fang Fang
N1 - Funding Information:
Acknowledgments: This article was initiated during a preconference workshop on Games for Increasing Physical Activity: Mechanisms for Change, held May 19-20, 2014 in Houston, TX. The authors would like to thank Janice and Thomas Baranowski for hosting this excellent workshop, which brought together a range of experts in the field of exergaming allowing for engaging presentations, thought-provoking discussion, and innovative ideas. The contents of this publication were developed under partial funding from the U.S. Department of Education through NIDRR grant H133E120005. J.L.R. was supported by NIDRR Field-Initiated grant H133G100278 and NIDRR RERC grant on Interactive Exercise Technologies and Exercise Physiology for People with Disabilities H133E120005. M.C.S. was supported by the Center for Energy Balance in Cancer Prevention and Survivorship, Duncan Family Institute, and also by award number R25CA057730 from the National Cancer Institute.
Publisher Copyright:
© Copyright 2015, Mary Ann Liebert, Inc. 2015.
PY - 2015/2/1
Y1 - 2015/2/1
N2 - A group discussion of individuals with expertise working in the field of exergaming and rehabilitation focused on the issue of designing exergames for persons with disabilities as well as appropriate interventions using exergames. The purpose of these discussions was to develop recommendations for the design, evaluation, and application of exergames in therapy serving as potential guidelines for researchers, developers, and therapists. The following key issues were addressed: (1) Challenges in exergame design for persons with disabilities, (2) adaptation of exergames for persons with disabilities, (3) exergame interventions, and (4) future research directions. It is the hope of the group that the results of these recommendations will help improve the quality of exergame design and interventions and thereby increase opportunities for persons with disabilities to engage sustainably in exergaming.
AB - A group discussion of individuals with expertise working in the field of exergaming and rehabilitation focused on the issue of designing exergames for persons with disabilities as well as appropriate interventions using exergames. The purpose of these discussions was to develop recommendations for the design, evaluation, and application of exergames in therapy serving as potential guidelines for researchers, developers, and therapists. The following key issues were addressed: (1) Challenges in exergame design for persons with disabilities, (2) adaptation of exergames for persons with disabilities, (3) exergame interventions, and (4) future research directions. It is the hope of the group that the results of these recommendations will help improve the quality of exergame design and interventions and thereby increase opportunities for persons with disabilities to engage sustainably in exergaming.
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U2 - 10.1089/g4h.2014.0078
DO - 10.1089/g4h.2014.0078
M3 - Article
C2 - 26181682
AN - SCOPUS:84992690735
VL - 4
SP - 58
EP - 62
JO - Games for health journal
JF - Games for health journal
SN - 2161-783X
IS - 1
ER -