Stories in Games for Health: More Pros or Cons?

Tom Baranowski, Amy Shirong Lu, Richard Buday, Elizabeth J. Lyons, Jesse Schell, Carmen Russoniello

    Research output: Contribution to journalReview articlepeer-review

    11 Scopus citations

    Abstract

    There has been a debate about whether entertainment videogames should incorporate story or narrative. A concern has been whether story cut scenes break game immersion, and thereby minimize the fun of gameplay. Alternatively, games for health (G4H) have an agenda that goes beyond just having fun. The possible role of story in G4H has not been thoroughly addressed. We have assembled a group of experts who have worked with stories in G4H, and asked some pointed questions.

    Original languageEnglish (US)
    Pages (from-to)256-263
    Number of pages8
    JournalGames for Health Journal
    Volume2
    Issue number5
    DOIs
    StatePublished - Oct 1 2013

    ASJC Scopus subject areas

    • Health(social science)
    • Rehabilitation
    • Computer Science Applications
    • Public Health, Environmental and Occupational Health

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