Stories in Games for Health: More Pros or Cons?

Tom Baranowski, Amy Shirong Lu, Richard Buday, Elizabeth Lyons, Jesse Schell, Carmen Russoniello

Research output: Contribution to journalReview article

7 Scopus citations

Abstract

There has been a debate about whether entertainment videogames should incorporate story or narrative. A concern has been whether story cut scenes break game immersion, and thereby minimize the fun of gameplay. Alternatively, games for health (G4H) have an agenda that goes beyond just having fun. The possible role of story in G4H has not been thoroughly addressed. We have assembled a group of experts who have worked with stories in G4H, and asked some pointed questions.

Original languageEnglish (US)
Pages (from-to)256-263
Number of pages8
JournalGames for health journal
Volume2
Issue number5
DOIs
StatePublished - Oct 1 2013

ASJC Scopus subject areas

  • Health(social science)
  • Computer Science Applications
  • Public Health, Environmental and Occupational Health
  • Rehabilitation

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  • Cite this

    Baranowski, T., Lu, A. S., Buday, R., Lyons, E., Schell, J., & Russoniello, C. (2013). Stories in Games for Health: More Pros or Cons? Games for health journal, 2(5), 256-263. https://doi.org/10.1089/g4h.2013.0052