Virtual reality in the assessment of selected cognitive function after brain injury

Ling Zhang, Beatriz C. Abreu, Brent Masel, Randall S. Scheibel, Charles H. Christiansen, Neil Huddleston, Kenneth Ottenbacher

Research output: Contribution to journalArticle

57 Citations (Scopus)

Abstract

Objective: To assess selected cognitive functions of persons with traumatic brain injury using a computer-simulated virtual reality environment. Study Design: A computer-simulated virtual kitchen was used to assess the ability of 30 patients with brain injury and 30 volunteers without brain injury to process and sequence information. The overall assessment score was based on the number of correct responses and the time needed to complete daily living tasks. Identical daily living tasks were tested and scored in participants with and without brain injury. Each subject was evaluated twice within 7 to 10 days. A total of 30 tasks were categorized as follows: information processing, problem solving, logical sequencing, and speed of responding. Results: Persons with brain injuries consistently demonstrated a significant decrease in the ability to process information (P = 0.04-0.01), identify logical sequencing (P = 0.04-0.01), and complete the overall assessment (P < 0.01), compared with volunteers without brain injury. The time needed to process tasks, representing speed of cognitive responding, was also significantly different between the two groups (P < 0.01). Conclusion: A computer-generated virtual reality environment represents a reproducible tool to assess selected cognitive functions and can be used as a supplement to traditional rehabilitation assessment in persons with acquired brain injury.

Original languageEnglish (US)
Pages (from-to)597-604
Number of pages8
JournalAmerican Journal of Physical Medicine and Rehabilitation
Volume80
Issue number8
DOIs
StatePublished - 2001

Fingerprint

Brain Injuries
Cognition
Aptitude
Volunteers
Automatic Data Processing
Reaction Time
Rehabilitation

Keywords

  • Assessment
  • Cognitive Function
  • Traumatic Brain Injury
  • Virtual Reality

ASJC Scopus subject areas

  • Rehabilitation
  • Health Professions(all)
  • Orthopedics and Sports Medicine
  • Physical Therapy, Sports Therapy and Rehabilitation

Cite this

Virtual reality in the assessment of selected cognitive function after brain injury. / Zhang, Ling; Abreu, Beatriz C.; Masel, Brent; Scheibel, Randall S.; Christiansen, Charles H.; Huddleston, Neil; Ottenbacher, Kenneth.

In: American Journal of Physical Medicine and Rehabilitation, Vol. 80, No. 8, 2001, p. 597-604.

Research output: Contribution to journalArticle

Zhang, Ling ; Abreu, Beatriz C. ; Masel, Brent ; Scheibel, Randall S. ; Christiansen, Charles H. ; Huddleston, Neil ; Ottenbacher, Kenneth. / Virtual reality in the assessment of selected cognitive function after brain injury. In: American Journal of Physical Medicine and Rehabilitation. 2001 ; Vol. 80, No. 8. pp. 597-604.
@article{8975ba3309ef4642983af175ed4452b4,
title = "Virtual reality in the assessment of selected cognitive function after brain injury",
abstract = "Objective: To assess selected cognitive functions of persons with traumatic brain injury using a computer-simulated virtual reality environment. Study Design: A computer-simulated virtual kitchen was used to assess the ability of 30 patients with brain injury and 30 volunteers without brain injury to process and sequence information. The overall assessment score was based on the number of correct responses and the time needed to complete daily living tasks. Identical daily living tasks were tested and scored in participants with and without brain injury. Each subject was evaluated twice within 7 to 10 days. A total of 30 tasks were categorized as follows: information processing, problem solving, logical sequencing, and speed of responding. Results: Persons with brain injuries consistently demonstrated a significant decrease in the ability to process information (P = 0.04-0.01), identify logical sequencing (P = 0.04-0.01), and complete the overall assessment (P < 0.01), compared with volunteers without brain injury. The time needed to process tasks, representing speed of cognitive responding, was also significantly different between the two groups (P < 0.01). Conclusion: A computer-generated virtual reality environment represents a reproducible tool to assess selected cognitive functions and can be used as a supplement to traditional rehabilitation assessment in persons with acquired brain injury.",
keywords = "Assessment, Cognitive Function, Traumatic Brain Injury, Virtual Reality",
author = "Ling Zhang and Abreu, {Beatriz C.} and Brent Masel and Scheibel, {Randall S.} and Christiansen, {Charles H.} and Neil Huddleston and Kenneth Ottenbacher",
year = "2001",
doi = "10.1097/00002060-200108000-00010",
language = "English (US)",
volume = "80",
pages = "597--604",
journal = "American Journal of Physical Medicine and Rehabilitation",
issn = "0894-9115",
publisher = "Lippincott Williams and Wilkins",
number = "8",

}

TY - JOUR

T1 - Virtual reality in the assessment of selected cognitive function after brain injury

AU - Zhang, Ling

AU - Abreu, Beatriz C.

AU - Masel, Brent

AU - Scheibel, Randall S.

AU - Christiansen, Charles H.

AU - Huddleston, Neil

AU - Ottenbacher, Kenneth

PY - 2001

Y1 - 2001

N2 - Objective: To assess selected cognitive functions of persons with traumatic brain injury using a computer-simulated virtual reality environment. Study Design: A computer-simulated virtual kitchen was used to assess the ability of 30 patients with brain injury and 30 volunteers without brain injury to process and sequence information. The overall assessment score was based on the number of correct responses and the time needed to complete daily living tasks. Identical daily living tasks were tested and scored in participants with and without brain injury. Each subject was evaluated twice within 7 to 10 days. A total of 30 tasks were categorized as follows: information processing, problem solving, logical sequencing, and speed of responding. Results: Persons with brain injuries consistently demonstrated a significant decrease in the ability to process information (P = 0.04-0.01), identify logical sequencing (P = 0.04-0.01), and complete the overall assessment (P < 0.01), compared with volunteers without brain injury. The time needed to process tasks, representing speed of cognitive responding, was also significantly different between the two groups (P < 0.01). Conclusion: A computer-generated virtual reality environment represents a reproducible tool to assess selected cognitive functions and can be used as a supplement to traditional rehabilitation assessment in persons with acquired brain injury.

AB - Objective: To assess selected cognitive functions of persons with traumatic brain injury using a computer-simulated virtual reality environment. Study Design: A computer-simulated virtual kitchen was used to assess the ability of 30 patients with brain injury and 30 volunteers without brain injury to process and sequence information. The overall assessment score was based on the number of correct responses and the time needed to complete daily living tasks. Identical daily living tasks were tested and scored in participants with and without brain injury. Each subject was evaluated twice within 7 to 10 days. A total of 30 tasks were categorized as follows: information processing, problem solving, logical sequencing, and speed of responding. Results: Persons with brain injuries consistently demonstrated a significant decrease in the ability to process information (P = 0.04-0.01), identify logical sequencing (P = 0.04-0.01), and complete the overall assessment (P < 0.01), compared with volunteers without brain injury. The time needed to process tasks, representing speed of cognitive responding, was also significantly different between the two groups (P < 0.01). Conclusion: A computer-generated virtual reality environment represents a reproducible tool to assess selected cognitive functions and can be used as a supplement to traditional rehabilitation assessment in persons with acquired brain injury.

KW - Assessment

KW - Cognitive Function

KW - Traumatic Brain Injury

KW - Virtual Reality

UR - http://www.scopus.com/inward/record.url?scp=0034919114&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=0034919114&partnerID=8YFLogxK

U2 - 10.1097/00002060-200108000-00010

DO - 10.1097/00002060-200108000-00010

M3 - Article

VL - 80

SP - 597

EP - 604

JO - American Journal of Physical Medicine and Rehabilitation

JF - American Journal of Physical Medicine and Rehabilitation

SN - 0894-9115

IS - 8

ER -